

To test my system, I opened the Mudbox "Basic Head" and subdivided it to 13,1203,072 polys without crashing, using 99% memory. One of the later versions went to Level 7 without crashing, but I don't trust it. All the subsequent versions also crashed, some when going to Level 4, others at level 6. The second version "BasicboxMan2.mud" opened, but crashed at Level 6 (4784128), using 23% of available memory. The initial version "BasicboxMan1.mud" opens okay and subdivides to level 8 (76,546,048) okay, using 99% of RAM.

I've 20 versions of the file I've created over the last week and need to find what is causing the problem. The next morning I started the system, went to Level 7 and the mesh crashed, using 50% of available RAM.Īs a newbie, I'm identifying Mudbox normal/abnormal behavior. I wrote that last night after getting Daf's note and then shut off the system. I closed as many apps as possible and again went to level 7 (which is level 6 when starting at Level 0). You may have given me a compelling reason to give the wife! I've been planning to do a major upgrade. (I come from using ZBrush-it usually gives me a memory warning when I go too high-and I don't recall it crashing on me.) That said, I much prefer the Mudbox interface, especially the Object window.

I'll see what happens over the next few days. RAM is so expensive on such an old board, I decided not to max the board to 16GB. It loaded! Task Manager shows 946 Megs being used (though at one point it jumped up to about 1.2Gig.) I usually run LOTS of references, browsers, and tutorials while working This may be the problem-I'll keep an eye on it tomorrow. Check yours at 6 subs and see where you are. The project started as a simple base mesh created in Maya and UVs created in Headus UVLayout.Ĭan someone help me root out the problem?ĨGB is not much ram - not sure if that is your issue or not but I just created a basic head and took it to 7 subs and checked my ram usage. My questions are how to: 1) find and fix the problem and 2) transfer my Level 7 detail to a fixed mesh? I don't know if the problem began as a file corruption that got passed on with subsequent saves, or is endemic to a problem with topology or UVs. The problem has only been occurring on this particular mesh. Sometimes an incremental save will open, but often it hangs on opening with the message on the status line: "Calculating normals.
DMESH CRASHING DRIVERS
I updated all my device drivers and am using Mudbox 2015, Service Pack 1 with Windows 7 64-bit 8Gb RAM.Įventually, I saw that Mudbox consistently crashed when I PageUped from Level 6 to 7 (though the crashes began before I created Level 7). Mudbox began crashing as I was doing simple sculpting with the Wax brush-but the crashes were intermittent-I couldn't see a pattern. I can access levels 0 through 6 without problem.Īt first, I wasn't sure what was causing the crashes and made various incremental saves as I worked. Mudbox is consistently crashing when I go to Level 7 (4 million polygons) on my current model (attached). My name is Ric-I'm a Mudbox student hoping someone can help me find and fix a mesh problem.
